Team collected pictures for final sprint of programming, started creating scenes for each one based on pictures.
Looking into inventory system, due to time constraints might ignore.
Monday, April 29, 2013
Sunday, April 28, 2013
Week 4
Saturday, April 27, 2013
Development Week 4
Our latest build can be found at: https://github.com/rosella500/ScavengerHunt
As next week will be our final week of development, we are planning to finalize our assets and polish our game as good as can be
As next week will be our final week of development, we are planning to finalize our assets and polish our game as good as can be
Sunday, April 21, 2013
Week 3
Development Week 3
Sunday, April 14, 2013
Week 2
Development Week 2
Again our latest build can be found at https://github.com/rosella500/ScavengerHunt
I'll update everyone with our progress again next week!
Mottomi
Sunday, April 7, 2013
Week 1 - Victor
Played game and thought of content that I'd be capable of adding, mostly just a item menu, maybe incorporate a mini-map. I looked over the code and couldn't help but try to think of a better way to rework the structure of the code so that it would allow an easier implementation of "rooms" without making it harder to read (haven't thought of anything)
Week 1
Development week 1
Week one has mostly been a brainstorming session for our group. This week I have helped with developing our overarching story line as well as ideas for the initial story flow. I will start to refactor and bug fix our code next week.
Our current build can be found at https://github.com/rosella500/ScavengerHunt
Mottomi
Roles
Gardner: Program Manager/Game Director/Artist
Tran: Lead Developer
Salim: Level/Puzzle Designer #1
Calleja: Level/Puzzle Designer #2
Make corrections if needed. Also, posting a schedule on here would be delicious.
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